You can now allow special variants in your collection to appear within the game (if they occur within the puzzle).
The latest update to Poqueta lets plays toggle their special variants to be used with in the core daily game. If you have a special variant of a card in your collection, you can now choose to allow it to be used in the daily puzzle instead of the regular card. This means that if the daily puzzle includes a card that has a special variant in your collection, you may see the special variant appear in the game instead of the regular card.
This video has sound, so turn it on to hear the satisfying pack opening noise.
The latest update to Poqueta is a visual follow on from the previous update of adding special cards. Now, instead of just getting a card without any build up, you’ll earn a booster pack for completing the daily puzzle. Opening the booster pack will grant you a random card from the winning hands, just with more fanfare.
With each daily winning, there’s a chance to gain a special variant instead.
Poqueta is a daily puzzle game based on Poker Squares, it’s different each day and takes on average about 2 minutes to play. If you haven’t tried it yet, check it out at poqueta.com.
The latest update to Poqueta introduces special collectable cards. Now when you win a daily game, there’s a chance you may get a special variant of the card instead. These variants are purely cosmetic and don’t affect gameplay, but they add an extra layer of collectability for players who enjoy collecting cards. The special variants are rarer than the regular cards, each card has a standard and four special variants to collect.
Each daily win awards you a random card from the winning hands.
Poqueta is a daily puzzle game based on Poker Squares, it’s different each day and takes on average about 2 minutes to play. If you haven’t tried it yet, check it out at poqueta.com.
The latest update to Poqueta introduces collecting cards. Each time you win a daily game, you are awarded a random card from the winning hands. This won’t be the same for each person, so you can collect different cards by playing every day. For now the cards are purely cosmetic and don’t affect gameplay.
It’s Christmas time again, and so the better sort of private servers are running Christmas variations of their popular map rotations. This is mostly always a fan effort but occassionally official creators will get involved and delivery us gems like Winter Crash, an enduring classic.
Digital decoration is a tradition I hope never breaks. For this site’s festive bulbs we’re using the wonderful Christmas-Lights.js by Bradly Feeley.
To play a card game like poker by correspondence would require the decks to be exactly the same sequence in both locations similar to correspondence chess where the boards must be exactly the same states in both locations. (For simplicity I am speaking on the assumption of two players, but for n players the rule remains.)
However unlike chess where the players can openly see the state of the board, the players in a card game like poker must be unaware of the state of the deck. This makes things trickier, and so both players must perform a shared seeded blind shuffle of their decks, the goal being to have both shuffle their decks fairly but result in the same unknown sequences.
This utilises a seeded random (actually Java’s Random ported to Javascript!) to ensure that players stay on the same deck and same game state without any memory being used anywhere. It does this in a stateless fashion by using the seed to perform the exact same previous actions for each stage, given the seed via the URL, with a player number, the number of players and the game stage also included.
It’s always irked me somewhat that the townships of the Sarranid Sultanate in Mount & Blade: Warband carry pork products. The faction is obviously very Islamic themed, minarets are visible & their banner features a crescent moon. So, despite M&B never explicitly mentioning religion, such an Islamic themed faction should not be anywhere near pork.
But, this glaring anatopism is fixable with some very light-touch modding.
By editing the item_kinds1.txt within the games Modules folder, we can find the item definitions for itm_pork & itm_sausages.
Here’s a system to use a single D10 dice (the kind that “points” a direction when at rest) as substitute for a set of Games Workshop (GW) Scatter & Artillery Dice (the kind used for Warhammer Fantasy 5th Ed.). This system is long-winded, daft and best ignored. If you need to substitute some lost Scatter & Artillery Dice, just use regular D6s.
To begin let us lay out possible results of the two proprietary GW dice, each dice has 6 faces.